He appears distant at times but can be intensely concentrated whenever he feels the need. Real name Hans Insel, Dice eschews the typical weapons of choice for a ping pong paddle that he wields with uncanny force. Overall, the perfect character for those who are willing to sacrifice raw offensive prowess for the ability to dance around your opponent and come up with your own plan. ![]() However, it is yet another tool he has to create some distance from the opponent while keeping BP. When it comes to killing potential, it’s unlikely that you’ll be using it for the sole purpose of attacking, at least not without creating a bait out of it or setting up corner glitch situations. It’s not perfect, but it allows for a lot of options, making him a very adaptable character. It’s perfect for very precise interceptive covers, creates a lot of steal potential, helps him reach high balls extraordinarily fast, and allows him to have full control of the air space to ball hog or create complex offensive situations. And his super jump is one of the best movement tools in the game. His fast fall is decently fast, allowing you to abuse verticality, especially when coupled with his super jump. Up is great to punish bad positioning and ball hog down is a good finisher and pretty good for ball hogging his spikes work similarly to his up angle, allowing you to either ball hog further, or to punish incorrect coverage. However, he is perfect when it comes to both ball-hogging and defense. ![]() Almost everything he does can be easily covered with either a bunt or double bunts, with a few exceptions. His offensive potential isn’t the highest. So, you're able to parry it as much as you like after the initial Candyball hit.Dice plays like a rogue with a dagger in most RPGs. Normally, if you're player 1, you can only parry the Candyball once (since multiple parries were patched out), however this is not the case for player 2. It can be a good point of reference to where the ball is going to go whether you're trying to chain it, or if you're trying to defend against it.Ĭandyball has a special property if you're player 2, where you're able to parry it multiple times. When a Candyball gets going it becomes incredibly difficult to challenge, but thankfully, on most stages the Candyball will rotate towards where Candyman is currently standing on the stage. Candyball causes the ball to warp through the wall, ceiling, or floor, to the opposite position of the stage, which is already pretty threatening, but on top of that Candyman is able to chain it multiple times by hitting the Candyball, and he's able to parry it. Just know that if the Candyman is facing away from you with special, tap, tap tap!Ĭandy's special is very phenomenal, and really pushes him to be one the best characters in the game because it compliments his angles incredibly well. With his high jump, he's able to get into any of these positions with ease, and then can force some brutal tap charges on his opponent. When Candyman is able to get away from you, this is where the panic will start to kick in. However, when he's able to get a rotation in or when he has special, candy can be a nightmare to defend. It forces your opponent to cover the ball close, which allows you to create phenomenal pressure scenarios.Ĭovering Candy while he's in hit lag is pretty basic, all you have to do is stand outside of his parry range and bunt. It's extremely sharp, much like his air down, which can act kind of like a Dice up angle. Candy's smash is a mixed bag, with some people thinking it's incredible with other's thinking it's subpar. ![]() Not only that, but his forward spike is great for punishing your opponent, where your air down wouldn't normally be able to connect. His spike also noticeably has the best frame data in the game, and has a mini switch up angle as an option (back spike) that lets you pass the ball to yourself easily. His up angle is excellent too, having amazing synergy with his air down which makes your opponent question which way to face when covering him. His air down is his most infamous angle, being the tightest horizontal angle across all characters, and he's easily able to slip it in behind his opponent. Candyman's angles are some of the deadliest in the game, especially as the ball speed grows.
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